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Yuisy and Pmang to Close their S4 League Servers

About 4 hours ago, Yuisy officially announced the shutdown of its Latin American S4 League server. 
The scheduled date to leave everything to the past is April 30.
Original notice (freely translated):

Source: Yuisy
Since S4 League was their most rentable game, seeing Yuisy completely ceasing its services as a publisher anytime soon would be no surprise.
Update 31/01: Pmang's KRS4 was not spared as well. 
Original notice (Google translator + a few edits):
Source: Pmang
As expected, these two shutdown notices made most EU players to panic. Today Aeria has pronounced:
Source: Aeria Games
My personal guess on the matter is that an universal server involving all regions could have saved S4 League, since all the servers (except for S4LA's reported end of contract) that have closed until now did it, apparently, due to the lack of players and revenue.
South Korea (Pmang) - ★04/12/2007~†14/03/2018
Europe, North America (alaplaya) - ★2008~†2013
Thailand (PlayFPS) - ★01/12/2011~†15/12/2015
China (9buddy / WankaClub) - ★2012~†10/04/2015
Japan (Game On Studio) - ★06/2012~†28/08/2013
Indonesia (LytoGame) - ★27/09/2012~†07/2015
Latin America (Yuisy) - ★12/12/2013~†30/04/2018
Europe, North America (Aeria Games) - ★10/07/2014
Philippines (VALOFE) - ★09/06/2015~†29/07/2016

Lançamento Ocidental para METAL MAX Xeno Confirmado

Kadokawa Games anunciou (via 4Gamer) o lançamento ocidental para METAL MAX Xeno, seu vindouro RPG pós-apocalíptico.
O jogo será lançado na América do Norte, Europa e Ásia seguido de seu lançamento no Japão em 19 de Abril. Enquanto o lançamento japonês está confirmado para PlayStation 4 e PS Vita, detalhes para a versão ocidental serão anunciados pelos respectivos distribuidores em tempo devido.
Isto torna-o o primeiro jogo da série Metal Max a ser lançado no Ocidente desde Metal Saga (2006) para PlayStation 2, assim como o segundo título da franquia de 20 anos.
Junto à notícia de localização está um novo personagem, Misaki, e um novo tanque, o Flakpanzer 22:

Misaki (interpretado por Yubu Kobayashi)
Gênero: Masculino
Idade: 26
Misaki é descrito como um sobrevivente que manteve-se explorando por conta própria. É um homem atraente com características físicas que o fazem ser facilmente confundido como uma mulher, combinado com o corpo magro que mulheres tipicamente apresentam. Ele é um guerreiro que foca em sua inteligência, com uma vitalícia dedicação a descobrir o que causou o apocalipse.

Flakpanzer 22 é o tanque pessoal de Misaki, o veículo que ele tem usado para explorar o mundo apocalíptico em sua busca a fim de descobrir o que exterminou quase toda a raça humana. É um Flakpanzer modificado, o que significa que possui capacidade anti-área. Conta com dois canhões anti-aéreos como armas principais, com a natural vantagem de abater aviões.
Source: NicheGamer

Batoto! Announces Its Site Closure

Manga scanlation hosting site Batoto! has announced that it will be closing its site up permanently by the end of the month. Site owner RawR has made a lengthy post on their site forums as the reasons for the closure and what is to become of all the content that is currently on the site. Not having the will to keep up with maintaining the site serves as the key deciding factor for the closure but RawR states that this wasn't a decision that was decided just on the fly.

RawR has stated that this decision was something that has been on his mind for a couple of years now but finally decided to put his decision into action. From its creation back in 2011, Batoto has had a decline in users over the recent years and that 35% of the traffic to the site right now is mostly due to bots. Multiple factors have also been stated as to why this decision has been made. Site content is currently being backed up by its administrators as they've been notified of this way in advance than the public. RawR does state it is up to the current site staff if they decide if they want to make a new Batoto or something simpler but overall he will not be returning Batoto as it is now.

Batoto is site servers will start to be affected on January 18th as their servers expires although content on their site may still be accessed by its members. It won't be till the Jan 25th where the site will no longer be functional but RawR states that people should treat the 18th as the official final day of Batoto. 
You can read more about this on their forums: BATOTO FORUMS

From us at Anime Toshokan Inc., we wish RawR the best of luck on his future endeavours. 

Shoryuken.com Announces Forums Closure

This afternoon, it has been announced that staple fighting game community website, Shoryuken.com, will be closing the doors to its community forums at the end of January 2018. Shoryuken's forums has been the "go-to" place for all things fighting game related from information from community members, gameplay strategies, terminology, & a slew of other information vital to those who play fightin games religiously.
The Shoryuken forums has served the fighting game community since its creation back in 2000 but its closure has been announced due to decreased use by the community in the wake of social media websites like Facebook, Twitter, Reddit, etc.. Tom Cannon, cofounder of the biggest fighting tournament "Evolution", offer these words as a send off to the SRK forums:

"Shoryuken.com launched back in 2000 with the title “Your competitive edge.” Back then, it was pretty tough to get accurate information about mysterious fighting techniques like the “kara cancel.” The goal of this site was to allow hard-core fighting game players to connect, both to share strategies and meet up IRL to play.
Nearly 20 years later, the way we as fighting game fans consume information has exploded. We’re lucky to have a wealth of content out there now, from YouTube, Twitch, Twitter, reddit, and more. In a world of highly-connected players, the need for a centralized info hub is greatly diminished. So, it’s time to say goodbye to the SRK forums.
It’s been an epic ride, and I’m glad that we were able to provide a discussion venue for all aspects of the FGC, from tournament strategies, player meetups, stick-building resources, etc. Thanks to everyone out there who spent time on the site."
To help facilitate the transition of content from the forum section to other locations, we’re leaving the forum site open until the end of the month. Front page news and editorial content will continue as normal. We appreciate your readership, and encourage you to look forward to new content from Shoryuken throughout 2018.

Abaixam-se as cortinas de Valkyria Project: Valkyria Chronicles 4 anunciado!

Seguindo o cronograma de um teaser website lançado na semana passada, SEGA hoje anuncia oficialmente Valkyria Chronicles 4 para PlayStation 4, Xbox One e Switch. Será lançado nas Américas e na Europa em 2018. No Japão, onde uma versão de Xbox One não será lançada, o jogo chegará em 21 de Março de 2018 para PlayStation 4 e para o Switch durante o verão japonês de 2018.
Visão geral do jogo:
No Japão, a edição regular de Valkyria Chronicles 4 para PlayStation 4 custará 7990円 e uma edição limitada "Pacote Memorial de 10º Aniversário" custará 12990円. Cópias de primeira impressão incluirão uma missão adicional. Aqui estão os detalhes:
A edição de 22 de Novembro da revista semanal Famitsu abordará Valkyria Chronicles 4, mas a versão online da publicação exibiu alguns detalhes preliminares sobre quatro dos personagens.
A música-tema oficial é "Light Up My Life", a qual é escrita por Mai Kuraki, composta por Shilo, e arranjada por Shuho Mitani.
Assista ao trailer de anunciamento abaixo e visite o website oficial aqui.
Source: Gematsu
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  1. It has been announced by Konami Digital Entertainment on Friday that they will be releasing a new smartphone game titled "Tokimeki Idol". This game is a spin-off to the Tokimeki Memorial visual dating sim series which was also developed by Konami that started out back in 1994 and has not been seen since back in 2014. Konami opened a new teaser website with a video giving fans a closer look at the game. Tokimeki Idol is a idol communication game where you'll be living with the games 15 female idols whom are part of a music institute to help them achieve their goal & dreams. The game will be a free-2-play game for iOS & Android mobile devices which will come with microtransaction purchases. The game will also sport a "VR" mode for compatible devices for smartphones & tablets. This new development for the TokiMemo series is built on the concept of gaining a “Tokimeki” (Heartbeat Memorial) from spending your everyday with the girls who are aiming to become idols. Tokimeki Idol marks the return of Konami's Tokimeki Memorial romance sim series. From its initial release back in 1994, Tokimeki Memorial has spawned many game sequels, spin-offs, & adaptations from its original video anime back in 1999 & 2009, a 2006 anime TV series (Tokimeki Memorial ~Only Love~) which was based on the Tokimeki Memorial online game which was also released in that same year, & many more from drama CDs & soundtracks. No game within the Tokimeki Memorial series has ever been officially translated for the western market although it is argued that Brooktown High, another one of Konami's games released for the Playstation Portable back in 2007, was heavily inspired by Tokimeki Memorial and was considered Konami's way of bringing the series over to the western market......not in the way fans would have wanted though as the game was heavily panned as a horrible game. Reporter Rant: Okay seriously......this game is looking too much like The IDOLM@STER: Cinderella Girls Starlight Stage. Honestly, I think I can let one out now......FUCK KONAMI for ruining yet another favorite franchise by making it a mobile monetization smartphone game!! #FUCKKONAMI
  2. In what seems to be an endless spiral of stupid events, Konami had banned Metal Gear Solid creator, Hideo Kojima, from attending the Video Game Awards 2015 which took place on December 3, 2015 in Los Angeles, California. The Video Game Awards producer Geoff Keighley stated during the awards ceromony on Thursday that Kojima did not attend the ceromony because a lawyer representing Konami had informed Kojima that he "was not allowed" to attend. Keighley stated that Kojima had "every intention" of attending the event but because of this move by Konami, Kojima was instead watching the event back in Tokyo. During the event, Metal Gear Solid V: The Phantom Pain was nominated for Game of the Year, Best Art Direction, Best Score/Soundtrack, & Best Action/Adventure. The had won both awards for Best Score/Soundtrack & Best Action/Adventure. Kojima Productions was also nominated for Developer of the Year. Both awards were accepted by Keifer Sutherland, the voice of Big Boss in MGSV: The Phantom Pain. Metal Gear Solid V: The Phantom Pain also won a Platinum Award at the Playstation Awards 2015 ceromony in Tokyo earlier on Thursday. This award is awarded for games that have sold more than 1 million copies. The game also won a Users Choice Prize Asia. Kojima was also not allowed to attend this event. Instead, a Konami public relations supervisor accepted the trophy instead. This event is just one of many (but the biggest) that has occurred ever since the falling out between Kojima & Konami has started earlier this year. A report by The New Yorker sited that Kojima had left Konami Los Angeles Studio on October 9th, after a farewell ceromony. Konami later denied the report, saying that at the time of its writing, Kojima was taking "an extended vacation." News from an anonymous source within Konami claimed back in March that Kojima would leave Konami after completing Metal Gear Solid V: The Phantom Pain, with Kojima's contract with Konami supposedly ending sometime in December. Konami stated around the same month that Kojima Productions and other internal companies have had their names changed as part of Konami's restructuring.....all of the ones which Kojima has had some involvement with. The phrase "A Hideo Kojima Game" was also removed from the game titles on Konami America's Metal Gear Solid page along with logos for "Fox Team" & "Fox Engine" and when Konami restructed in March, Kojima was no longer listed as the "Executive Content Officer" of Konami. Earlier in the year, Kojima has previously stated that he would consider Metal Gear Solid V: The Phantom Pain as the last Metal Gear Solid title. Later, Konami UK Community Manager Graham Day stated in an interview back in September that "the Metal Gear brand will continue," even without Kojima. Sources: IGN, Gamespot, Anime News Network